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  • Essay / Virtual reality and augmented reality in industry

    LITERATURE1. Dengzhe Ma, Jürgen Gausemeier, Xiumin Fan, Michael Grafe. Virtual reality and augmented reality in industry (2nd Sino-German workshop). Springer, 2009.2. Raghav Sood. Augmented Reality Pro Android. Press, 2012.3. Gregory Kipper, Joseph Rampolla. Augmented Reality: A Guide to Emerging Augmented Reality Technologies. Syngress/Elsevier, 2012.4. Borko Furht. Augmented Reality Handbook. Springer, 2011.5. Buhalis D., Yovcheva Z. Augmented reality in tourism: 10 unique applications explained, 2013. Access via Internet (accessed 08/11/2013): http://thinkdigital.travel/wp-content/uploads/2013/ 04/ 10 -AR-Good-practices-in-tourism.pdf.6. Webster's Dictionary. Available online (accessed 10/28/2013): http://www.merriam-webster.com7. Dictionary of International Words, Main Edition of Encyclopedias, 1985.8. Daniel Wagner, Dieter Schmalstieg. First steps towards wearable augmented reality. Vienna University of Technology, 2010.9. Alex Olwal. An introduction to augmented reality. Department of Numerical Analysis and Computer Science, 2010.10. Irma Lindt. Augmented reality in ubiquitous games. Fraunhofer FIT, St. Petersburg, 2007.11. Rémi Paucher, Matthieu Turk. Geolocated augmented reality on mobile phones. University of California, Department of Computer Science, Santa Barbara, 2010.12. Andrew D. Wilson, Hrvoje Benko. Combination of multiple cameras and depth projectors for interactions on, above and between surfaces. Association for Computing Machinery, Inc., 2010.13. Microsoft LightSpace: behind the 3D revolution. Accessed online (accessed 10/31/2013): http://www.technocentricity.wordpress.com/2010/11/16/microsoft-lightspace.14. Azuma, Ronald; Balliot, Johan; Behringer, Reinhold; Feiner, Steven; Julier, Simon; MacIntyre, Bla...... middle of article ......based on the results based on scientific literature analysis, analytical literature comparison and firmware comparison, it is proposed to synchronize augmented reality firmware creation platforms for mobile operating systems between all models of firmware platforms. If these two operating systems are synchronized, all augmented reality platforms for cognitive tourism firmware will be available to more than 90% of smartphone and tablet users. Once downloaded this mobile application, users could have the ability to access all the firmware installed on this tourism platform. The empirical analysis revealed that most of the respondents agreed with the authors' opinion: in the new cognitive tourism platform, all seven augmented reality models should be installed. firmware, which were analyzed in this master's thesis.