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Essay / How Video Games Shape the Younger Generation
In this essay, we will discuss the use of violence in video games and how this type of media shapes and affects the younger generation. We will evaluate main topics such as psychological aspects, well-being and examples of crimes or events that occurred in the past. Aggression is considered part of an emotional characteristic that manifests itself when a person is stressed. We will examine how behavior can be learned and the effects on how video games could encourage violence in younger children. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”?Get the original essayVideo games have been around for a few generations, in October 1958, “physicist William Higinbotham created what is believed to be the first video game. a game similar to the video game Pong released in the 1970s. The company has come a long way since then, video games have introduced more media to the consumer over the years with new ways to immerse the player to experience a new experience , we now have virtual reality where users can put themselves in the game, this comes with surround sound to make it as realistic as possible, giving the user the illusion that they are inside the game This could pose problems for younger generations, as children might have difficulty differentiating between reality and virtual reality. From games like Grand Theft Auto, to games where you shoot, stab and attack the audience with weapons, to more innocent games like Pokémon. They are both violent in their own way and encourage behavior from all players. Do children realize what they are watching and does it affect their state of mind? Does losing at video games make them more agitated and violent? Does playing these games for hours on end affect their mental development? Has video game violence played a role in mass shootings or other horrific crimes we've witnessed over the years? We will discuss these topics throughout this essay. A very controversial question is why younger children have access to violent video games. We see that alcohol and cigarettes are for children only, but we also see on every video game an age limit and legally, stores cannot sell you certain games unless you prove that you have the correct age, unless a parent has given consent, then a minor child. could get the game. This suggests that parents have a greater role to play in this process, as they allow their children to participate in violent video games even if they have no information about the purpose of the game, allowing thus allowing children to witness the events. This suggests that it could affect mental development from a young age. Children will have difficulty telling the difference between real life and video games. We cannot entirely blame the impact of violent video games on children, parents and guardians are also at fault. Mass shootings are becoming a major problem in America and the particular concern behind these events could potentially be linked to violent video games. Some debate suggests that there is a correlation between violent video games and mass shootings among male audiences who have previously played violent video games. Some examples given are Springfield, Oregon (May 1998), Oakland California (January 2003). The shooters in these mass shootings are used to playing violent video games and the video games theytend to shoot and kill other players, which could suggest that this led them down the path of their crimes. As we can see, violent video games can provoke aggression. Some examples of negative effects caused by violent video games include: It can reduce empathy, Players have shown reduced or no empathy during certain events that should have triggered empathy toward other humans . This also makes players not affected by gore as much, most games where you are rewarded for gore, for example, the more damage you have dealt to a player, the higher score you will get, which might suggest why a mass shooter showed no remorse for their actions. Another example is that it doesn't give children or young adults an appropriate role model. We see that role models play an important role in people's lives, which has helped them improve themselves. If young people grow up in front of a screen all the time looking at a fake character made of pixels, they may view it as their role model, and in some cases that role model could be a thug who kills in the game. This could explain why some children grew up to commit horrible crimes and why they are dehumanized from society. But even so, it doesn't provide enough evidence to prove a direct correlation between video game violence and mass shootings or other horrific crimes. committed by young people, on closer inspection we see that this system has a number of serious disadvantages, a large number of mass shooters tend to be men and it is more often men who play the games video, which suggests that a large amount of money is being committed by young people. of people who have played violent video games have never committed a crime. It is also well known that men, especially in the United States, are most likely to suffer from or be affected by mental illness, whether it is depression or anxiety. , this along with easy access to guns must also be taken into consideration, we know that most horrific crimes committed by children or young adults have had some sort of mental issue and/or had an abusive childhood which contributed to their dehumanization. which then led to their actions. Additionally, young people may express their inner thoughts in violent video games, which could encourage them to commit horrific crimes, but it is important to ask how did they get these ideas and is this a behavior learned from their parents? As noted above, mass shootings have become increasingly prevalent in America and violent video games are the target of blame. But video games cannot be blamed for the American shootings. As video games are played around the world, we find that America only experiences the most recurring mass shootings, suggesting that the fault is the American system and its gun laws, as suggested Simon. IR The following is a brief description of addiction, aggression, and links to violent video games. We can see that video games can start as a habit and then be followed by an addiction and when we think of addiction we think of the cause of the addiction (the video game) which needs to be removed or discontinued, making it restless people. even violent because of it. This can be started from a young age, especially now as we are the generation always glued to a screen, even young children under 4 will have grown up with screens. This can distort.