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Essay / Gamification of children and parents in Minecraft
Minecraft is a sandbox video game created by a Swedish developer named Markus Persson in 2009 for children aged 7 and up. Since then, 180 million copies of the game have been sold worldwide, with over 112 million monthly active players. Minecraft can be played through different modes, such as a creative mode where players are given limited resources so they can build whatever they want, a survival mode where players can explore and farm resources to survive. food, shelter and defense. Players from all over the world can even come together and make their own rules. Essentially, the game teaches children to think both creatively and critically, which they can take into the real world. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an original essay The study of gamification examines the use of game elements in everyday tasks, which would encourage the completion of these tasks. The use of Minecraft in gamification is often used by teachers who use the game as part of their curriculum to better engage students in certain subjects. After Microsoft purchased Minecraft, they created a version for use in the classroom. Teachers can change the gaming experience in Minecraft by downloading different mods and creating the worlds best suited to their teaching. One example is when history teachers recreate ancient civilizations for their students to explore and interact with others. Teachers even create escape experiences in which students must find certain things about their schoolwork to get points and prizes. In Montreal, a competition was held where various students had to use Minecraft and recreate historical sites and events to celebrate their 375th anniversary. Play therapy is a form of psychotherapy that uses play to assess, prevent, or treat psychological problems. This is good for children who might lack the cognitive and verbal skills to talk about certain issues that concern them. Minecraft can be used as a form of play therapy, more specifically as sandbox therapy. It is when a child recreates a scene in a box filled with sand using the toys given to them, it allows them to reflect what they experience in real life. In this case, instead of a sandbox, we use a virtual game. Play therapy also offers group therapy where children sharing similar feelings, such as grief, can come together and play. Additionally, children with AHDH may also benefit from using Minecraft as a form of play therapy, as they spend the majority of their concentration creating different worlds or participating in them with others. A journal called ADHD, Attention Deficit and Hyperactivity Disorder published that through play therapy, there was a decrease in hyperactivity in children with ADHD. Escape behavior should not be confused with avoidance behavior. Escape behavior is a response created to get rid of an already existing aversive stimulus. Escape behavior can be linked to the mind through fantasy, daydreams and of course; video games. Gaming isn't just about having fun; it can be a well-crafted artistic and powerful form of expression or storytelling, making it the perfect way to escape. While play can be used to practice skills, it also provides a way for individuals to satisfy.