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Essay / The negative effects caused by overexposure to violent video games and films
I was inspired by modern childhood after reading two books for Task 1 in which the writers both reflected on their youth. Nowadays, our lives seem to revolve around new technologies and different types of media. This got me thinking about the impact that video games and movies can have on today's youth. I wrote a persuasive speech highlighting to parents the negative impacts that overexposure to violent video games and films can cause. I have included theories that align with my point of view and used case studies of violence caused by video games and films to reinforce the message I am trying to convey and show the reality of my concerns. . To keep my audience engaged, I used a lot of direct addresses. I also used chiasmus, antihypophora, and rhetorical questions to provoke thought in my audience. The use of triplets, cacophony and plosives give importance to my words. Today I want to tell you a story, not a pleasant story but a true story. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get the original essay April 20, 1999, began as a normal school day at Columbus High School. At 11:19 a.m., the two oldest boys – Eric Harris and Dylan Klebold – began randomly and fatally shooting other students. In addition to the shootings, the complex and highly planned attack involved a firebomb to divert firefighters, propane tank bombs ready to detonate in the cafeteria, and 99 additional explosive devices and car bombs. 12 students and 1 teacher unfortunately lost their lives and 24 others were injured. Both men then committed suicide. If the bombs in the cafeteria had gone off, all 488 students in the neighborhood would almost certainly have been killed. But why? What could motivate two people, in the early stages of their lives, to act in this way? And how did they know what to do? The shocking answers to these questions lie in two of the main causes of the Colombian high school massacre: video games and movies. In 1972, theorist Stan Cohen came up with the idea that the press could cause moral panic in people. Moral panic theory has often been used more recently to show how movies, magazines, video games, social media, and online technologies can be blamed for society's problems. The main point of the theory suggests the negative impacts that can affect society, especially the most vulnerable members, for example children and adolescents. Moral panic can cause public alarm when something published in the media threatens social moral standards. However, this exposure to a problem can cause social change. In the cases of Eric Harris and Dylan Klebold, their exposure to murder, both in video games and films, inspired the attacks. They mainly took inspiration from a movie called Natural Born Killers, meaning they weren't shocked by their plans for mass murder. Now, I'd like to imagine that most of you can think of a time in your youth when there was someone you looked up to, someone you tried to be like, and who even copied what you he did. Well, similarly, the hypodermic model suggests that “children and adolescents are vulnerable to media content because they are still in the early stages of socialization and therefore very impressionable.” Therefore, our young people are.