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  • Essay / Video games and violence - 1455

    Video games have positive and negative aspects. According to a study, those who spend hours and hours playing "civic games" participate more in different community services like social work, politics or protests, compared to those who never take an interest in video games . It is therefore proven that video games increase social interaction skills. The type of friendship and ethics that young gamers learn from playing video games proves that they are not entirely harmful to our society. (Heins, 62 years old)The main argument why video games are harmful according to the media: violence. These games apparently brainwash children into believing that violence is acceptable and encourage them to go out and shoot their neighbors and puppies. But they are falsely accused. First of all, you have to consider this: video games are classified the same way as movies. These classifications are supposed to protect children. K for kid-friendly, T for teen, M for adult, and AO for adult, just to name a few. Many video game stores, such as GameStop, prohibit their employees from selling games rated M and AO to people under the age of seventeen and eighteen respectively. There are also underratings. Some are as bad as "Blood and Gore", which means depictions of blood or mutilation of body parts. There are many classifications to protect children. They sometimes work, but the ratings meant to keep these violent games out of reach of children don't always work. Ratings prevent children from purchasing the games themselves. Parents simply buy the games for them. Many times, parents don't know what they are buying for their children. The kids' older siblings may just buy the games for them because they don't care what they see. If there are uncertainties in the middle of paper, fitness and violence are just an excuse given to people by the media due to laziness of research and unclear facts about technology. Therefore, playing video games is not only useful and safe, but also fun! Works Cited Harris, Mark. “The Wii will make you healthier.” The Sunday Times March 9, 2008: 6-12. Hey, Marjorie. “Violence and the media”. First Amendment Center (2007): 50-62. Jones, Candie and Alison Stein Wellner. “Grants awarded to test healthy play ideas. » General OneFile June 12, 2008: 150-182. Lenhart, Amanda. Teenagers, video games and civic education. Pew Internet and American Life Project, 2006. Lewis, George. “Researchers tout the positive effects of video games.” News media. 2005. McCurry, Justin. “Video games for the elderly: an answer to dementia or a marketing tool?”2006.Sternheimer, Karen. “Do video games kill? Context, 2007. 13-17.