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Essay / Realism in the film The Battle of Royale
Table of contentsIntroductionThe film of the Battle of Royale within the framework of the realist perspectiveFear and anarchy The myth of the waltzConclusion and summary of the filmLevel of analysisBalance of powerFunction of fearThe transition of hierarchy to anarchyIntroductionIn this article I will examine, also analyze the movie Battle of Royale from the perspective of realism. Battle of Royale is a Japanese film released in 2000, directed by Kinji Fukasaku. The film is a combination of imagination and reality that analyzes the IR perspective in practice. It is true that the cinematic tragedy based on the IR concept explains the function of the IR hypothesis of the myth, as well as its overall intention. We can see the different levels of analysis such as system, state and individual in the film which explain the reasons for the war and allow us to interpret the anarchic structure of the people and their innate actions. The film contributes to perfectly explaining the concepts and terms of the theory of realism through representations of the film, which allow us to understand in a certain way the explanation of the myth of realism: "anarchy is the permissive cause of war.” " and Kennetz Walt's realistic perspective. (Weber, 2014, s. 14-17)Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Should Not Be Banned"?Get the original essayThe Movie Battle of Royale as part of a realistic perspectiveIn the film, some students are sent to an island in which they had to survive for three days by food and ammunition. The island's provisions are difficult to survive, but one. observes that some students try to cooperate with each other to survive On the other hand, in the film we can see many conflicts which can prove that people can become evil if not carefully managed. everything, including the sound effects, explains the cruelty of human nature in the absence of an adult Additionally, it gives the idea that the absence of an adult can have serious negative effects on society, this. which can also be the cause of the destruction of a society. As we see in the film, human nature is greedy, which represents the powers of world politics. At the beginning of the film, we see that the Japanese economy has experienced a significant decline with unemployment at 15%. Adults in Japan are depressed by this dire economic situation, many students are also boycotting their school administrations, and the crime rate is increasing at a higher rate. After these bad conditions, the government announced an action called the Battle Royal Act. From this perspective, when we consider the situation of Japan, we can say that the country is not managed efficiently, in other words, there is a lack of central government. Therefore, there is an anarchic environment in which people do not trust their government, which explains the individual level of analysis resulting from a bad leader which leads people to get involved in criminal activities and creates a anarchic environment. This is the beginning of the film. that we see a girl returning from last year's battle royale after her victory, who has a merciless smile on her face that seemingly shows the evil nature of human. She might be a winner, but if we look at the situation from a moral perspective, at the level of individual analysis, we can say that even if it kills a lot of innocent people, power can actually change the behavior of humans and transform them in bad. -spirit. In fact, it is human nature that when people keep power in their hands, these situations areinevitable. The failure of the government to lead the nation clearly reflects the innate feeling of people to regard someone as a leader. Individuals hesitate to consider someone as their leader to include themselves in conflicts, which in reality clarifies the behavior of the human being as anarchic. At the beginning of the film, there are 43 individuals happily playing basketball, but it doesn't last long because events take a turn for the worse. They travel by bus and have fun with each other, but they find themselves surrounded by lots of soldiers. In the film we see a boy asking if he will go home if he kills other friends, which represents the shift of individuals from a hierarchical society to an anarchic one. Girls living on the watchtower, who have a normal life. Nevertheless, when Nanahara arrives at the watchtower, Yuko is troubled by him since Nanahara accidentally kills her best friend named Oki. Yuko mixes poison into Nanahara's food in order to kill him, but one of the girls called Yuka eats the poisoned food and dies. This is when conflicts between girls begin. Satomi holds the gun and shoots the girls as Satomi considers that someone poisoned Yuka to kill her. At the end of this conflict, apart from Yuko, all the girls die. Yuko jumps from the tower and dies after realizing her mistake. In fact, this scene represents the anarchic structure, when Yuki shouts “Stupid! Maybe we all would have survived, we're all so stupid. "Due to the lack of leadership between them, which scene shows us the anarchic environment. From the perspective of realism, one of the most important concepts is power and increasing it as much as possible. After realizing the he importance of power, friendship can also be destroyed It's like seeing a glass of water half empty Most of the time, realists see the world as tragedy and evil. world politics there is a lack of central government and therefore the structure is anarchic and the innate power of human being is evil by nature In the film we see that Nanahara's father hanged himself because he. was tired of life, also due to unemployment and unable to fully take care of his children. When we consider this situation from a realistic point of view, it is actually difficult for weak people to live on the planet, this is why we examine the power politics that explain the Anarch theory and the realist ideologies of Kenneth Waltz. This is the time when the Japanese economy is experiencing a sharp decline, students are not attending classes. Few students show respect towards their teacher, especially Noriko who shows respect towards her teachers exclusively Kitano who is stabbed and injured by Yoshitoki. After these events, Professor Kitano quits his job and plans to take revenge on the middle school students. Due to Noriko's respect towards Kitano, he shows compassion towards Noriko despite being the controller of the Battle Royale. We can clearly say that people are innately selfish in their nature and do not show any good care to others. Furthermore, it is true that people always seek expected subjective benefits, even when making a logical decision. Furthermore, we can say that selfishness gives war a permissive character and seems that anarchy eventually causes war and therefore can be the reason behind the permissive cause of war. After Kitano leaves school, the students of Class 3-B go on a field trip, but they are unaware that they are going to a different place where they cannot return. This is the night when all the students sleep except Nanahara, no one realized that they were taken to the campmilitary. When the students wake up, they see themselves in a place surrounded by soldiers. There are also collars on each student's head, which are waterproof and sock-proof, and can also be popped with a remote control. Then, Kitano appears with his murderous gaze, who first kills the other teacher so beloved by the students. When the students see his dead body, a chaotic environment occurs, but the students can't do anything even though some seem to oppose Kitano since they are surrounded by military forces. Then, all the students sit and watch a concerning video about the rules and regulations of the game. At that moment, as one student makes noise, Kitano cuts his forehead with the knife. After seeing this event, Nobu confronts Kitano, but is killed by a necklace bomb bursting in his neck. Seeing this, all students understand the seriousness of the situation and do not dare to make noise and listen carefully to the regulations and rules of the game. When we look at the regulations and rules of the game, they do not clearly motivate students to play. unification, but rather cause discrimination among students. This game is an indication of the evil nature of human beings. From a realistic perspective, we can view the island as a state that does not motivate people to cooperate and collaborate, but rather to engage in violence. In the film, the island is a small place where violence reaches its peak. In fact, the island may be a place where there is collaboration and cooperation, but the students make it a place of cruelty and violence. Students are given food and weapons to survive. Each student is given a different type of weapon, so some students have natural advantages in killing others, which involves people's selfish interests in themselves and mainly includes expected subjective utility, although they have a realistic choice paradigm. In fact, people's inner rationality motivates them to seek their own good instead of considering the benefits of others, which explains the realistic perspective of the world. After the Battle Royale begins, we see evil human nature. Everyone is trying to kill each other to get the best weapons possible, because selfish behaviors motivate students to get a lot more power. In fact, it cannot be true that killing someone just to survive is a legitimate action, instead the upcoming scenes show transfer student Kwada finding a solution to escape the Battle Royale with cooperation and a mutual effort which can be the best way. to overcome problems. In the film, we see that two girls are speaking from a microphone and waving their hands in order to unite and stop the fight. After the announcement, another student kills them. This event clearly shows the evil nature of humans and therefore does not allow one to have good thoughts or a good mind in front of everyone. This is the critical point in the realistic perspective of anarchy and which endorses the permissive cause of war. When the other students listen to the announcement of the union of two girls, it may be a greater possibility of survival, but as people pay much more attention to their view of themselves, continued conflict is inevitable . It is argued that due to the structure of the game, killing each other may be justifiable. However, we see in the film that with cooperation it is possible to escape the island. One of the pirate students hacks the system and disables the collar and trace system, which may be the way to stop the game and escape the island. However, rather than cooperating with each other due to humans' evil nature,they start killing each other in order to gain power. In fact, they can come together and collaborate with each other in order to follow a hacker friend's path out of the island. (Stafford, 2013) After the game began, twelve students died within the first six hours, and four students committed suicide. In fact, discrimination in a multipolar system is quite normal from a realistic perspective. In realism based on power politics, it is quite common to envision a place in which only strong people and therefore weak people are eliminated without being recognized, as suggested and appeared in the film. Kriyama and Kwada are transfer students. Kuriyama is very dangerous and violent students, who aim to achieve victory in the game, while another transfer student, Kwada, who won the recent game, is not as violent as Kuriyama, also has merciful attitudes towards Nanahara, as well as Noriko. . Kawada collaborates and cooperates with Nanhara and Noriko in order to get away from the island. Kuninobu is Nanahara's best friend and he falls in love with Noriko without ever telling her. After Kuninobu's death, Noriko is protected by Nanahara for Kuninobu's (Nanahara's best friend) sake. Other characters such as Chigusa are brave and also do not intend to kill others. However, when one of his friends named Niida attacks him, she fights back and kills him, but due to a serious injury, she died after meeting her best friend. Mitsuka is the bravest and most violent girl among them. She is so proactive in battle. She is willing to do what it takes to win the battle. She even killed her best friend to survive and succeed in the game, which signifies evil human nature and also shows that people are deeply interested in their own self-interest, regardless of those of others. They want to conquer power as much as possible, which is the main argument because it is supported by a realistic perspective. We see that people are trying to find the best, safest place, and therefore are involved in various conflicts with each other. First, Kawada looks for a place where there are medical supplies and food. Some students also find the watchtower in order to have a safer place to live. It can be said that the theory of territoriality is visible within the state at the second level of analysis. It also shows that the innate nature of state government is to obtain as much territory as possible. At the end of the film, Nanahara and Noriko are the only two people who managed to survive. However, if they were not subjectively organized by their former teachers, there might be other students. Indeed, even if Kwada succeeded, he was in no way able to leave the island. However, he is so happy to help Nanahara and Noriko escape the island. Despite being told that only one person will win the game, Noriko and Nanahara prove a possible way out of the island and show the possibility of mutual effort and collaboration among students. As there is no collaboration between students, which clearly explains evil human nature and wickedness is the main reason for conflict, which can cause serious consequences or even lead to war. Waltz's Myth of Fear and Anarchy Kenneth Waltz assumes that Anarch is Waltz's myth. main component of the causes of the conflict. However, we cannot ignore the function of fear, which leads to modifying the behavior of the human being. Fear is one of the most important key elements in terms of the lawless nature of human beings. In the film, we see in most scenes the function of fear, I..